Purdue Experience Studio x Froglsayer

Kiosk design guidelines for hospitality venues

SKILLS

Content writing

Storytelling

TIMELINE

Early 2023

3 weeks

ROLE

Design Researcher

Lead - Usability Testing

COLLABORATORS

(5 researchers and designers)

Chanseo, Kathleen, Nina, Raelee & Ryan

SKILLS

UX Research

Usability testing

TIMELINE

Fall 2025

4 months

PROBLEM

Kiosks are everywhere, good kiosk experiences aren't…

Frogslayer↗︎ builds kiosk software for food and entertainment venues, including large arcade chains. Their research showed 66% of users prefer self-service. But, widespread adoption had exposed a gap: there were no substantive standards for what a good kiosk experience should be. They asked us to build them.

FIELD RESEARCH

…So we went to see for ourselves

After some preliminary desk research, we headed out to local arcades to get firsthand observations. What we saw confirmed what the data hinted at

After some preliminary desk research, we headed out to local arcades to get firsthand observations. What we saw confirmed what the data hinted at.

Users staring at on-screen text while the card reader below them flashed unnoticed.

Countdown timers (likely meant for queue management) creating anxiety.

And, loyalty pop-ups causing confusion and hesitation every single time. 

SCOPING

What we observed gave us a lot to work with, so we narrowed it down

Across multiple venue visits, three recurring themes emerged from our field notes, which we proposed to Frogslayer as the focus areas for guidelines:

  1. Interface Design

  2. Marketing & Loyalty Integration

  3. Behavioral & Environmental Factors

EXPLORATION

Three focus areas, tons of potential ideas

With requirements scoped, we ran Crazy 8s to quickly generate ideas across each theme.

Interface design prompted explorations into visual hierarchy, feedback states, and attention-directing across a large public display.

Marketing & loyalty integration raised questions about timing, tone, and whether sign-up flows belonged in the transaction at all.

Behavioral & environmental factors pushed us to think beyond the screen, considering queue anxiety, ambient noise, etc.

WORK

Four creative ideas - distilled, not diluted

The e-book translated four student-pitched innovations that covered sustainability, metaverse experiences, check-in tech, and AI housekeeping into engaging narratives that balanced creative excitement with industry credibility.

Design note: The visual language is intentional and rooted in the client's brand guidelines, which positioned them around futuristic hospitality-tech.

OUTCOME

A thought leadership asset that earned its place

The final asset positioned the client as more than a tech vendor, but as an organization that invested in imagination and wonder, helping to fuel the next generation of ideas about where hospitality can, and will evolve.

TAKEAWAYS

Clarity is kindness

My north star throughout was the students who came up with these ideas. My job was to represent them as clearly and compellingly as possible — a motto I've consciously carried with me since.

Constraints aren't always limiting

Within the brand guidelines we were given, we still found room to experiment. We presented several versions to the client, and they chose the most experimental one. This experience taught me to always put a range on the table early. You never know what'll click.

Thank you for visiting <3

Feel free to reach out!

Thank you for visiting <3

Feel free to reach out!

Thank you for visiting <3

Feel free to reach out!

BASED IN CHICAGO,IL